The "bad" news is that, so far, only one other language (Portuguese) has met that number, because the overwhelming majority of wishlists we have received (and are super thankful for each and every one, by the way!) are from english-speaking countries. That threshold was actually super simple - if we had more than 1000 wishlists from players located in non-english speaking countries, that countries' language would get added to the pool of localization. Tend your spooky farm by day & defend your crops from enemies at night Upgrade Voltaire, youngest son of Dracula, with devious new abilities & discover dozens of new plants to cultivate. /rebates/2fen2fgame2fvoltairetheveganvampire&252fen252fgame252fvoltairetheveganvampire26tc3dbing-&idgog&namegog&ra4. With that in mind, a very considerate (and realistic) metric was defined in order to garner and measure the demand for each language to be added into the game - which then requires a team of super smart humans who can speak and write in several languages to be paid to translate the thousands of words in the game. Voltaire: The Vegan Vampire is an action roguelike co-op tower defense RPG game developed by Digitality Games. Rebel against your legacy in this farming action roguelite. With the important context that we are a small team of 4 (mostly human) developers, we depend on the help of our super awesome partnerships (without whom we would not have been able to create our brave little vampire!) on more than a few aspects, of which localization is a part of.
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